Update and Full Version Announcement!
Hello everyone, the last couple of weeks have been pretty hectic but I'm excited to give an update on what's going on!
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Working on a Full Version
I've been overwhelmed with how supportive and encouraging people have been about The Tooth Fae. It was a big surprise when ManlyBadassHero did a video on it and continues to be surprising as more pop up. The Tooth Fae is by far my most played game, with over 6,000 combined downloads and browser plays. A big surprise to me! Right now a fully fleshed out version is in the works that will introduce more depth, mechanics, progression and narrative. I'll be posting progress here and on Steam because... You can wishlist the full version on Steam right now!
I also made a little in-universe teaser trailer to go along with the announcement:
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Update to the Jam Version
There was lots of little things that I didn't get done in time during the Ludum Dare weekend, as is the nature of game jams, and I like to adhere pretty strictly to not making any changes or adjustments during the voting period unless a bug makes the game unplayable. In my opinion the flaws that come out of that weekend are indicative of what a developer prioritized during that time and are important too. With that said, I've been working on a whole bunch of additions and improvements so the jam version is in a better state before I move on to the full game. Here's the rundown:
- Collection progress and abandoned houses are now saved between sessions.
- Anesthesia now only applies to the upper or lower mouth where it was injected.
- Cracking teeth is now more obvious.
- Cracking a tooth now consumes anesthetic for that side of the mouth.
- Added tooltips to tools.
- Added pause menus to the town and mouth screens.
- Added quick access to toggling full screen from the pause menu.
- Added ability to reset progress on the title screen.
- Added visual highlight when collecting a new type of tooth.
- Added and improved sprites.
- Added and improved sound effects.
- Added a 100% completion screen.
- Bedroom cutscenes can now be skipped with escape or left click.
- Sped up transitions between screens.
- Townsfolk can no longer be both brave and cowardly.
- Improved hit areas for lips and gums.
- Fixed being able to swap to pliers while they're unusable.
- Fixed lips suddenly snapping up or down when entering the mouth screen.
- Fixed web version always starting with the same RNG seed.
- Lots of other minor tweaks.
- Added a secret to discover after 100% completion...
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Thank you everyone for your support! If you enjoyed the jam version or are curious to see what gets added, don't forget to wishlist on Steam, it helps a ton!
Get The Tooth Fae
The Tooth Fae
Collect lovely lovely teeth from fragile things.
| Status | Released |
| Author | Ev |
| Genre | Simulation |
| Tags | 2D, Atmospheric, Creepy, Horror, Ludum Dare, Ludum Dare 58, Pixel Art, Psychological Horror, Short, Singleplayer |
| Languages | English |
| Accessibility | Configurable controls |
Comments
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Nice update, Hoping to see the full release soon! take your time bro